The Heroic Orchestra : The Monster and the Badass

This was the first session of my second Heroic Orchestra campaign, and it was a very successful one even though we were missing half the party. I’m very happy of the outcome, I had a blast, I know my player had a blast. All in all, this was a bitchin’ comeback after months of not touching the dice.

The Mission

The Draven Academy’s scholar have been working on a prototype airship, able to fly seemingly for ever at a never before reached speed. This airship is the machine that will bring our party to the Ancient island discovered a few weeks back. Problem, we need a power source. Solution : a village of beastmen, seemingly gone mad, are known to have, in their possession, a power crystal (ancient energy source of great power). Go get it.

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Factions : The Order of the Tome

”WHAT!?” A tall man, with black hair and a short, well trimmed beard. He was lean and looked extremely irritated. This man was Locken Frey, once a powerful wizard, now a magicless man who found power elsewhere. Politics.

”I know it’s not ideal, sir, but our image needs it right now, if we associate with the Brigade…” The young, yet already balding man, sitting on the other side of the gigantic mahogany desk was terrified. He could set Frey on fire with a word, yet…

The History

The Order of the Tome was founded about 15 years back by Maelen Frey, an aging wizard who decided he would not put his son through the merciless combat training the Golden Brigade forced upon all young magic-sensitive, recruiting all spellcasters to their cause, mostly to not have them fight against them in the future. Thus began the Order, an alternative for spellcasters who ultimately just wanted to deepen their understanding of the Verse without having the responsability of fighting dissonnance wherever it appeared.

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The Heroic Orchestra : The revival!

You’ve heard it here first, folks! The Heroic Orchestra setting is getting the zombie treatment!

For the next campaign, the players will be member of an elite team of explorers, soon to be sent to a strange floating island, far west, above the Valessian Sea. This floating island is believed to be one of the largest untouch ruins of the Ancients, a race of highly advanced proto-humans, believed to have had access to incredible technology and magic (IE : A FREAKING FLOATING CITY!).

More after the jump.

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RIGHT! I have a blog

Alright, it’s been months and I’ve been a terrible blogger, I know that, I am sorry, I could give you about 3 dozen reasons, but I won’t, I don’t feel like it.

The important thing is that my life is getting back on tracks, and although I’ve completely failed at following my ANY of my early plans, I do desire to make it right.

Do I have another chance? C’mon. I’ll be nice.

In any case, I’ll try to hold a regular posting schedule (I’d say again, but I really never did), and we’ll see what happens. Stay tunned!

Following. And gaming on the wild-side

After much debate on the theme and setting of the next game (which happens this saturday) I decided to go crazy. We all accepted the idea of a time-travelling game.

It’s only way later that I’ve discovered all the mad prep that would need and I still needed to find an interesting player motivation that goes beyond “We’re time cops”. Because that ain’t how I work. And then my face was bludgeoned with inspiration. By that, I mean another blogger’s post.

Thus, the campaign will not be about time travelling. It’ll be about time being mashed together and the players trying to deal with it. I’m still undecided about the origine of the timefuck, it might just “be”, I do not know yet. I have 2 days.

In other news! Kimyou’s on Twitter, follow me and make me feel popular!

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